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- c6The Amiga:c7
- c7An Inside Look at a Powerful Computer
-
- c2Written By Shane R. Monroe
-
- c5=================================================================
- Table of Contents
- =================================================================
-
- I. Introduction
- A. In The Beginning... ................................1
- B. History in the Making ..............................1
- C. The Amiga in Today's Market ........................2
-
- II. Architecture
- A. To Kill a Clone ....................................3
- B. Parts is Parts .....................................4
- C. Matters of the RAM .................................6
- D. Indianapolis A500 ..................................7
-
- III. The Operating System
- A. Its Never as Easy as it Looks (Or is it?) ..........7
- B. A Comfortable GUI ..................................8
- C. Multiple Task Master ...............................9
- D. Making the Best Better with 2.1+ ...................9
-
- IV. Graphics: Denise's Game
- A. The Basics plus ECS ................................10
- B. "Ham"ing it Up .....................................11
- C. "Blitter"ing Heights ...............................12
- D. When "Copper" Isn't a Metal ........................12
- E. The Wonderful Wizard of AGA ........................13
-
- V. Sound with Paula the Orchestrator
- A. When Computers were New ............................13
- B. Amiga Rocks! .......................................14
-
- VI. Input/Output: Multitasking with Gary
- A. Mice and Such ......................................14
- B. A, E, I/O, and You .................................15
- C. Video Out ..........................................15
-
- VII. Expansion: The Way of the Future
- A. Ah, But Can It... ..................................15
- B. Is it Live or is it Amiga? .........................16
- C. Sounds of Silence ..................................16
- D. Video Construction Set .............................16
- E. How to Burn Toast ..................................16
-
- VIII. Defense, You May Give Your Closing Statements
-
- IX. About the Author (As if You Cared...)
-
-
-
- c6
- I. Introduction
-
- A. In the Beginning...
-
- Welcome to what I hope will be the complete guide to the
- Commodore Amiga Personal Computer. Let me start off by saying that
- this is not intended for the complete computer illiterate. We will
- discuss basic computer principles such as RAM, ROM, disk drives,
- hard drives, monitors, etc. very little here. This guide was made
- primarily for the novice to intermediate Amiga owner and for those
- people who own a different system or have researched into buying a
- computer system. If you are an experienced Amiga user, you will
- find most of this text pretty boring, although the Amiga history
- may be something that you were unfamiliar with. It makes for
- interesting reading all the same. I learned quite a bit while
- writing this and I think that just about everyone can pickup
- something useful here.
-
- For those of you who are planning to purchase a computer in
- the future, please read this guide. It isn't very long, and it may
- help you get a better computer system for less. The purpose of
- this guide is NOT to bash other computer types; I simply want to
- help open new doors to those who want to walk through them. When
- you are finished, pass it on to a friend who may be interested.
- The secondary purpose of this guide is to help build Amiga
- awareness which helps all us Amiga users out. Have fun!
-
- B. History in the Making
-
- Back in the late 1970's, computers were very little known and
- used. They were the luxury of big corporations and colleges. They
- had gotten considerably smaller since the days when they took up a
- full room, but they still weren't ready to come into the home yet.
- By the early 1980's, computers were starting to happen. Apple
- created their first Apple II computer, which they cleverly gave
- away to schools, then raked them over the coals for hardware and
- software later, making them the original 'education' computer. The
- first IBMs started coming out with 16 color text and basic
- graphics. Of course, the best selling computer of all time was
- also released: the Commodore 64. At the time, these computers
- represented incredible processing power, graphics, and sound. The
- C64's three voices and graphics processing chip made it incredible
- for games and educational titles. The IBMs stayed on the
- businessman's desk for several years following but started to get
- into the personal computer market shortly there after. Not to
- hammer, but it seems that IBM always has to wait for someone else
- to come out with the cutting edge of technology before trying to
- match it.
-
- While this was going on, a group of individuals got together
- and started designing what they hoped to be the best possible
- computer made; the Lorraine, Amiga's first project. Among the
- design team was Jay Miner, a designer for Atari. He had plans for
- a graphics chip set that would blow any current computer out of the
- water. Unfortunately, he and the rest of the Amiga group had no
- funding to build this fantastic machine.
-
- With the beginning of the console game machine's age and the
- huge success of the Atari 2600 and other game machines, a group of
- doctors, lawyers, and other professionals decided that this was
- where the future money was at. Together, they wanted to invest big
- money into developing the ultimate game machine. Thus, the
- alliance between them and Amiga started; to build the ultimate
- console games machine.
-
- Amiga was delighted to take on the job, secretly using the
- funding to build the Lorraine. To supplement their income, Amiga
- began to make input devices such as joysticks, etc. Within a
- couple of years of endless revisions and smoke blowing to the
- investors (they still wanted a console; not a computer), the
- Lorraine was finally done. In 1982, the Lorraine was taken to the
- Consumer Electronic Shows and displayed. The response was
- incredible.
-
- Finally, the investors caught on to Amiga's ploy. They yanked
- their financial support. The production and development of the
- Lorraine skidded to a halt. It was then that other computer
- manufacturers decided to try for the machine.
-
- Atari came along first. Making promises and proposing deals,
- Atari continued to blow smoke to the Amiga group. Commodore,
- makers of the PET and the C64, come along with a hard copy contract
- and terms ready to be signed. At first, Amiga didn't want a pact
- with Commodore due to conflicts with the CEO, Jack Tramiel. But,
- watching the market pass by, they signed up with Commodore. Atari
- was absolutely furious at losing the bid. It was then that Atari
- purchased the Atari ST computer from someone and began open
- competition with the newly founded Commodore Amiga. In 1984, the
- Amiga Lorraine, now named just 'AMIGA' 1000 computer was released
- to the public.
-
- In its first days, it was hailed as the best graphics and
- sound powerhouse money could buy. Artists, musicians, game
- players, and more rushed out to get into this new technology.
- Soon, Commodore saw the need for different and better versions of
- the Amiga and that started the whole Amiga revolution. While IBM,
- Apple, and others struggled to play catch up, the Amiga continued
- to flourish, reaching into new marketplaces where computers were
- not really an integral part such as multimedia and video
- processing. Each step of the way, Commodore designed the
- technology that others had to duplicate.
-
- C. The Amiga in Today's Market
-
- Today, the American marketplace appears to be flooded with IBM
- clones and Macintoshes. The Amiga stopped competing with these
- platforms years ago, and started to move in on the big systems like
- Silicon Graphics and Crays. With its incredible graphics power and
- video production capabilities, the Amiga continues to be the leader
- in video which is readily evident if you watch cable TV preview
- channels, go on a tour of Disney World's animation facilities, or
- watch incredible graphic and special effect shows like Babylon 5.
- The Amiga is behind all of them.
-
- In Europe, where the market is a different ball game, the
- Amiga is the premier computer. IBM is not the driving force behind
- the market there. Why? The reasoning probably comes from the fact
- that when you purchase an IBM (or clone) you are automatically
- obligated to purchase add ons for just about every function. The
- European economy doesn't allow for much expenditure on hardware, so
- the Europeans I guess figure that they should get a system that
- contains all the aspects from the start. They are also much more
- individualistic about their machines. They are a very passionate
- people about computers just as Americans are passionate about their
- cars. "Everyone else has one" doesn't cut it for them.
-
- True, it is difficult to find an Amiga dealer these days, at
- least, here in the States. This is obviously due to the market.
- But, just because the market is flooded with something certainly
- doesn't make it the best for all applications. After all, you
- don't see Ferrari dealers everywhere, but that doesn't stop an
- elite group from buying them.
-
- II. Architecture
-
- A. To Kill a Clone
-
- When the Amiga team designed their computer, it was made (from
- the bottom up) to be a graphics and sound powerhouse with the
- ability to do things that others were never designed to do, such as
- multitask (more on this later). It was designed to be the most
- user-friendly machine as well. After all, when it came out, the
- majority of people were still hesitant and even scared of
- computers. In order to understand what makes this Amiga so
- powerful, we need to look into the heart of it. To allow for fair
- comparison and offer a point of reference for clone owners, we will
- also breakdown the inside of a IBM clone as well. I think that the
- architecture will speak for itself.
-
- - Please proceed to the next page -
-
-
-
-
-
-
-
-
-
-
-
- B. Parts is Parts
-
- Basic Amiga Construction
-
- VIDEO PARALLEL SERIAL AUDIO JOY/MOUSE DISKS
- ^ ^ ^ ^ ^ ^ ^ ^
- | | | | | | | | DENISE | | PAULA | | GARY ||
- | |CPU (680X0) | | | | | | | | | | | | | AGNUS | |
- | | | | | | | | | | | |
- | | | | |ROM (512k) | | FAST RAM BANK | | CHIP RAM BANK | |
- | | | | | | |
- | | | | | |
- | | | | | |
- | | | | | |
- | | | | | |
- |
- Breakdown of Parts:
- -------------------
- CPU - Performs math functions and executes programs. The processor
- is from the Motorola family. 68000 is the most common.
- ROM - Stores permanent system operation information.
- Denise - Handles all graphics functions.
- Paula - Handles all sound/music functions.
- Gary - Handles all input/output functions.
- Agnus - Acts as memory manager for Chip RAM.
- Fast RAM - RAM only used by CPU for program and data storage.
- Chip RAM - RAM needed to store graphics and sound data for use
- with the custom chips. May be used by CPU if no other
- Fast RAM is available.
-
- NOTE: As you can see, the load on the CPU is very minimal.
- Almost every function of the Amiga is handled by one of the custom
- chips (also known as 'The Custom Chip Set') which is owned
- exclusively by Commodore which is why there is no such thing as an
- 'Amiga Compatible' computer. This makes it possible for a slow CPU
- based Amiga to run incredibly fast, often outrunning a 25-33mhz
- clone. This also permits 'true multitasking'.
-
-
-
- Basic Clone Construction
-
- VIDEO PARALLEL SERIAL JOY/MOUSE DISKS
- ^ ^ ^ ^ ^ ^
- | | VIDEO CARD | | | | | | |CPU (80x86) | |
- | | | |
- | | | | |
- | | | |
- | | | | | |
- | | | |
- | | | | |ROM (512k) | | CONVENTIONAL ||| EXTENDED RAM | |
- | | | ||| | 640k ||| | |
- | | ||| EXPANDED RAM | |
- | | |MEMORY MANAGER |
- Breakdown of Parts:
- -------------------
-
- CPU - As with the Amiga, it executes programs and stores data, but
- unlike the Amiga, it controls all the computer's functions
- including i/o, sound, control devices, etc. This is why the
- CPU must run at speeds of 25+ Mhz to be truly productive.
- Video Card - This is what determines colors, resolution, etc. of
- the clone's video. It ranges from basic VGA to Super
- VGA and coming up XGA.
- Conventional RAM - The 640K usable by MS-DOS to store programs and
- graphics/sound data. It should be noted that
- this barrier is mandated by MS-DOS and is not
- applicable to certain systems such as Windows in
- Unprotected Mode and OS2, both of which are in-
- compatible with MS-DOS applications, the
- majority of software out there.
- Memory Manager - A program in Conventional Memory that allows for
- swapping out of RAM between Extended/Expanded
- Memory in 64K chunks. When the system needs more
- RAM, it changes out a chunk of Conventional with
- a chunk of the extra RAM so it has room.
- Extended/Expanded Memory - Simply extra RAM usable by other Windows
- or other operating systems, and DOS with
- the Memory Manager (above).
-
- NOTE: As you can see, the architecture is not very open ended;
- this basic schematic has stayed the same since the beginning of the
- IBM's PC line. Through the addition of many cards or boards (for
- better graphics, the addition of real sound, and input devices),
- the clone has come a long way in the race. But, it hasn't caught
- up yet, and with the new Amiga 4000 out, it again has a long way to
- go to catch up to Amiga technology.
-
- C. Matters of the RAM
-
- From the above diagram, you can see the liability that the
- architecture has placed on the clone's RAM usage. Again, it should
- be noted that the 640K barrier is not inherent to the machine
- structure, but to the operating system, MS-DOS. Although this
- problem is being worked on, to maintain compatibility with all the
- existing programs, it still exists. This is a real problem for
- them. But, the Amiga is not perfect in matters of RAM.
-
- There are two types of RAM in the Amiga, Fast and Chip.
- Although you are pretty much unlimited on the expansion of Fast
- RAM, Chip RAM is the Amiga's RAM liability.
-
- Fast RAM is standard RAM. It can be expanded easily, cost
- effectively, and all of it is autoconfiguring (i.e. when you add it
- to the system, you have access to it; a memory manager is not
- required). The more of this you have, the more you can use to load
- larger programs in memory causing (usually) less disk access and
- load times. It is usable by the CPU only, not the chip set.
-
- Chip RAM is another story. Since it is usable by both the CPU
- and custom chips, it tends to get short at times, especially with
- Amigas that have ONLY Chip RAM (A600, A2000). Early Amigas came
- with only 256K Chip RAM! When you think about the fact that all
- graphics and sound data must be stored here, you realize its
- significance. Middle aged Amigas had 512K (early A500s), later
- models 1024K (late A500s, A2000s), and now the AGA machines (A1200,
- A4000) have a full two megs (2024K). It is worth noting that the
- A3000 also has two megs of Chip RAM. There are other factors
- concerning Chip RAM but they are beyond the discussion of this
- text.
-
- So which is machine is better on RAM? Personally, if you have
- at least a meg of Fast and a meg of Chip on an Amiga, you will very
- rarely have troubles with RAM. From what I have been told and
- through my own experiences, RAM management on a clone is often
- troubled.
-
- D. Indianapolis A500
-
- Let's talk about speed. This seems to be the second thing
- people classify their computers by after the processor type. In
- the clone world, speed is everything since it is all they have to
- base the system on. As mentioned before, speeds of 25+ mhz is
- usually the minimum to achieve desired program speeds. With the
- Amiga, the story is slightly different.
-
- As we said before, the clone's structure is designed so that
- the CPU does all the work. The Amiga's custom chip set and
- invention of Chip RAM made it possible for multiple tasks to happen
- simultaneously. For example, it is not uncommon for an Amiga user
- with just a meg of RAM to optimize his hard drive, copy diskettes,
- download a program from a BBS via a modem, re-index a database
- file, and work on a letter all at the same time with negligible
- speed loss. All this can happen under the original Amiga's 7.14
- Mhz clock speed. The reason is clear by looking at the
- architecture. CPU speed has little to do with it; the custom chip
- set makes it possible.
-
- So, we have a "slow" Amiga outrunning many times faster
- clones. Imagine if you increased your Amiga speed to 25, 33, 40,
- or 50 mhz! Imagine the speeds you would see! The race is on...
-
- III. The Operating System
-
- A. Its Never as Easy as it Looks (Or is it?)
-
- Okay, so now we have looked at the hardware, but what about
- the system software? What good is all this high tech hardware if
- you have a crappy interface to use it? Let's see what the Amiga
- and the clones have to offer.
-
- Most machines run what we Amiga users call a Command Line
- Interface (CLI) or often called a DOS prompt. This is simply a
- prompt that you type your commands in at, such as the filename to
- run, DELETE, COPY, etc. This involved learning a new 'language'
- before being able to use your new computer. This is the way that
- most clone and older computer systems operate (i.e. MS-DOS 6.0, DR-
- DOS, Apple, C64, etc). Then came the Graphic User Interface (GUI)
- which would change the way people used computers forever.
-
- Macintosh had it first (followed shortly by the Amiga); this
- GUI. When it first came out, it was hailed as a huge step in
- helping people afraid of computers adjust since it was so easy to
- use and very difficult to mess up on. The GUI has little pictures
- called ICONS that represent programs. To run them, you just move
- the little pointer with your mouse, click the icon twice, and BAM;
- the program ran. When the program was done, BAM; the GUI came back
- and waited for your next command. Copying files was as easy as
- holding down the mouse button over the icon and dragging it to a
- new disk-icon. To delete it, you dragged it into the trash-icon.
- It was then easy to do almost any function without ever typing a
- key. It was HOT!
-
- Again, I hate to bring it up, but it wasn't until long after
- the Mac and Amiga entered the market that clones decided to cash in
- on the GUI. Their answer was Windows, a very bad tempered program
- requiring several megs of RAM and a very fast machine to run it.
- Even then, the system was slow and pretty unfriendly. Over the
- last couple years, Windows has started to come around, but it is
- still quite far from being a friendly GUI. The other alternative
- is OS/2 which currently seems to be in the minority to Windows.
- Unfortunately, the clone was never constructed to function in a
- multitasking GUI environment, so they have had to really work hard
- to get what they have. Now, since Windows is so grudgingly slow,
- there are numerous accelerators made to increase performance, all
- at a cost to the user, of course.
-
- The Amiga, on the other hand, was designed from the bottom up
- to multitask in a GUI environment. The system is fluid, the
- restriction few, and the requirements small. Every Amiga can run
- the GUI (known to Amigians as WORKBENCH) from the smallest A600 to
- the speedy A4000, equally. The more RAM you have, the more
- applications you can run.
-
- B. A Comfortable GUI
-
- I have used many popular GUI's for most popular platforms;
- from Mac to Windows. I will profess to being pretty clueless on
- OS/2 however. For my experiences, the WorkBench is by far the
- simplest most versatile GUI around.
-
- Most GUI's have the basics; moving, executing, renaming,
- copying, etc. The Amiga is no different. But even the early
- AmigaDOS V1.2 had more. From scrolling windows to advanced
- functions like formatting disks and running scripts (known to
- clones as batch files) right from the WorkBench. The operating
- system even came with a built-in speech synthesizer which was
- unheard of at that time and still is to this date. With little
- programs called 'hacks' you could make even more things possible
- like button launched programs (similar to docks on Unix systems),
- bigger-than-screen WorkBenches, little rockets that chase your
- pointer around the screen until you stop moving it and it is
- destroyed, and tons more. Icon editors made possible to completely
- customize your environment with two step animated icons. The list
- goes on and on. Many of these things are still not possible in any
- other GUI environment. The ease was a breakthrough in personal
- computing.
-
- C. Multiple Task Master
-
- Discussed previously, the Amiga is the only true multitasking
- personal computer available today. Its power comes from the four
- custom chips that drive the OS. This would be a good time to
- discuss the differences between multitasking and TASKSWITCHING.
-
- Multitasking is the ability to do multiple tasks
- SIMULTANEOUSLY. An example would be to optimize a hard drive
- partition while reading a program off another, or dialing your
- modem while printing a letter. These tasks require multiple i/o
- routines to happen. Without the Gary, these things cannot happen
- together, but they are then considered taskswitching.
-
- Taskswitching is where multiple programs reside in RAM and
- SEQUENTIALLY they are given access to the CPU. This may produce a
- similar effect, but those of you who have actually worked in a real
- multitasking environment know the difference. You don't have to
- wait for programs to catch up, printing isn't halted because some
- other program wants to use a disk drive, the screen doesn't refresh
- until another program gives up the graphics card, etc. The
- difference is night and day, when you get to see it for yourself.
- Though many systems SAY they multitask, you now understand that
- they don't. By definition, multitasking means using multiple
- processors which only the Amiga has. Even the new Intel PENTAD CPU
- will not truly multitask but RUNS LIKE it has two 486 chips. 'Runs
- like' and 'runs' are two different things.
-
- D. Making the Best Better with 2.1+
-
- Everything can be improved, and the Workbench V1.3 had lots of
- room in it, even with all its power. It looked cheesy, users
- demanded more powerful commands, etc. The system lasted almost 5
- years without an update. Finally, Commodore released the 2.0
- system ROMS. A replacement chip for the ROM inside Amigas. A new
- breakthrough came with it.
-
- Before I get into the improvements of this system, let me take
- a moment to share a little story with you about the development on
- 2.0.
-
- When Commodore announced the 2.0 system, the Amiga community
- went nuts; it had been a long time. Commodore continued to post
- release dates then continued to fail to meet them. Dealers and
- users alike became very terse over the situation. When dealers
- started to pull their orders, Commodore made an official
- announcement that the reason for the extra delays was a problem at
- the factory. Apparently, they hired the same company that Intel
- used to burn duplicates of their 80x86 chips. The Intel chips and
- Commodore's ROMs wrote their data in opposite directions, see.
- Well, for whatever reason, the company burned all the Commodore
- ROMs backwards! The entire order had to be sent back and done
- again. Pretty amusing. A delay that wasn't Commodore's fault...
-
- Anyway, to make a long story short, 2.1 (and above; they are
- up to 4.0 now) offered lots of new changes. The look became a very
- sleek 3-D interface, the ability to read and write MS-DOS and
- Macintosh disks were built into the system, hacks became neat
- obedient programs called Commodities, a user tool menu was added so
- that you could add you own applications to the pull down menus, and
- far too much more to write about. There were some very exciting
- additions to the system. The unfortunate truth, though, is that
- with the release of 2.1+, the speech synthesis was removed from the
- system. Although Commodore would not comment directly, the
- accepted belief is that the company that produced the synthesizer
- wanted too much money or terminated their contract for some reason,
- forcing Commodore to pull the program. However, the program was
- software based; not hardware based. Copying a few programs from
- your 1.3 disk will re-enable speech on the new system. Yet another
- interesting landmark in Amiga history.
-
- IV. Graphics: Denise's Game
-
- A. The Basics plus ECS
-
- Everyone wants to know about graphics these days. Reasonable,
- considering the multiple uses of the computer. As before, the
- Amiga was designed as a graphics and sound powerhouse, so let's see
- how it stands up.
-
- The Amigas graphics haven't changed too much until just
- recently. Until now it wasn't necessary; everyone was still
- playing the catch-up game (and they still are in many areas).
- Until the creation of AGA (advanced graphics architecture), all
- Amigas were created equal.
-
- Were it still the early 1980's, I couldn't just throw a list
- of specs at you and expect you to understand. Now, there is a much
- greater awareness and understanding of computers. The basic Amiga
- system is capable of a maximum resolution of 746 x 438 pixels with
- up to 4096 colors displayed simultaneously. Pretty impressive
- specs. The resolution is not as high as the newer Super VGA cards
- for clones, but you aren't going to get 4096 colors on a standard
- Super VGA card either. Most common for clone is 256 colors.
- Believe me, more colors are better than more resolution in most
- applications. Although most Amiga games and color-intensive
- productivity use 32 or 64 colors, most of the 256 color games look
- no different than their 64 color counterparts. If there is a
- difference, it is very little. The difference between a 256 color
- digitized image and a 4096 color image is incredible; so much so
- that I can't explain it to you without you seeing for yourself.
- Speed of graphics is also inherently faster on Amiga, again,
- courtesy of the custom chip set. This is why you can take a copy
- of Wrath of the Demon and run it on a 32 color Amiga at 7.14 Mhz
- and it looks better and smoother than the same game on a 256 color
- 25 Mhz clone. There are factors involved other than speed that
- make the Amiga a superior graphics machine which we will look at
- shortly.
-
- The ECS (enhanced chip set) as designed by Commodore basically
- to placate Amiga users who were demanding better graphics; to hold
- them over until AGA. The enhancement wasn't huge; but it was
- called for. The major addition was a new graphics mode called
- Super Productivity which knocked you down to 4 colors but allowed
- 1280x400 resolution. It was designed to meet the needs of
- expanding business and productivity software development. It
- consisted of replacing the Denise with the new Super Denise and the
- Agnus with the Fatter (or sometimes known as Super) Agnus.
- Together, they permitted the new modes. The cost of this upgrade
- currently is under $100, and it does give the older machines access
- to one meg of Chip RAM. The A600, A3000, and some A2000s have this
- ECS installed already. The A1200 and A4000, of course, have AGA.
-
-
-
- B. "Ham"ing it Up
-
- Most Amiga users know they have a graphics mode called HAM
- (Hold and Modify) which is what gives them to power to display that
- 4096 color palette. How or why it works is often a mystery,
- certainly to a consumer who is new to Amiga, and to many Amiga
- users to this date. We will explore what it is, how it works, and
- what you can and cannot do with it. But first, another interesting
- little tidbit about HAM.
-
- HAM is a hack; no doubt about it. The Amiga was never
- designed to use this mode nor display 4096 colors. It was the
- designer of the chipset, Jay Miner, who came up with the idea and
- decided at the last second to implement it. In truth, he didn't
- expect anyone to use it.
-
- Hold and Modify is very complicated, and is even shadowed in
- Amiga books about graphics. We will try to be simple.
-
- Each pixel contains a color register which tells it what color
- to be. Normally, this could be 32 different colors but the Denise
- had a neat little mode called 'Extra Half Bright' which would
- generate another 32 colors by dimming the existing 32 colors to
- half as bright, thus 64 colors. Pixels are drawn from left to
- right. By using a neat little hardware hack, Jay managed to make
- each pixel's color dependant on the pixels to the left of it.
- Without getting too deep, this allowed for an incredible amount of
- colors to be displayed; 4096. So why can't we all get more
- excited about this mode?
-
- First off, this mode became widely accepted and is usable in
- just about every application that Amiga has to offer, from paint
- programs to video character generators to video digitizers. One
- group, New Tek, hacked the mode further and allowed 4096 different
- colors PER LINE of resolution!! Since this 'Dynamic-Hires'
- required two megs of RAM and disabled the entire Amiga to display
- it, the limitations outweighed the advantages.
-
- Unfortunately, HAM requires that the left-most pixels on the
- screen stay constant (read this as 'no full screen animation') and
- great care must be taken when trying to animate anywhere else on
- the screen. Translation? HAM is awesome for stills, but that is
- about it. A powerful plus for the Amiga as stills are widely used
- in multimedia and presentations.
-
- C. "Blitter"ing Heights
-
- Blitter is a word synonymous with Amiga alone. The word
- itself refers to a function of the Denise chip. Simply put, the
- blitter allows objects of ANY size (up to the current screen
- resolution) to be moved INDEPENDENTLY of the screen! Imagine,
- being able to have a BOB (blitter object block) half the size of
- the screen scrolling around the screen at high speeds while being
- animated! This may not sound amazing to you but when you consider
- that in order for a clone to do the same thing, the object must
- actually be drawn on the screen. When the object is moved, the
- next location's pixels must be stored in a buffer so that it can be
- replaced when the object moves again. This cut-and-paste method
- requires tons of speed and more RAM that a BOB. More so, it never
- really looks smooth like a BOB does. Sprites are just like BOBs
- except faster and hardware independent of the screen completely.
- They are more limited in size and colors, but are unbelievably
- smooth. The mouse pointer is a good example of a sprite. Look at
- the mouse pointer of other GUIs such as Windows and note how choppy
- they are next to the Workbench pointer.
-
- The blitter opens incredible doors, mostly to entertainment
- and educational fields. This amazing function, again, increases
- the overall speed of graphics and the Amiga in general.
-
- D. When "Copper" Isn't a Metal
-
- Copper is what a penny is made out of, right? True, but it is
- also yet another fantastic function of the Denise chip inside the
- Amiga. And you thought the blitter was neat....
-
- The copper allows independent control of each line of pixels
- on the screen. In this fashion, incredible graphic effects are
- possible. Imagine rainbow colored bars that move smoothly up and
- down the screen, shifting through colors as it moves. These are
- known to Amiga users as Copper Bars. You can alter text on the
- screen to be multiple colors, create scrolling text that bends and
- warps as it travels across the screen. The power of the copper and
- blitter combined can produce some visual effects that can literally
- take your breath away. Those of you who have seen demos that use
- plasma effects and rainbow colored 3d boxes spinning through a star
- field know what I mean. For those of you who haven't, find an
- Amiga owner to show you some demos. I think that you will be
- incredibly impressed.
-
- These special graphic modes; blitter, copper, etc. do not
- exist on any other machine than the Amiga. To coin a phrase, 'Only
- Amiga Makes It Possible'. If you don't take a look at the graphic
- capabilities of the Amiga before you buy your next computer, you
- are cheating yourself out of some true computing magic.
-
- E. The Wonderful Wizard of AGA
-
- Advanced Graphic Architecture. Amazing thing. Two new custom
- chips added to the board of an Amiga, the Lisa and Alice, creates
- a whole new standard of graphics power. Once again, it is time for
- the IBM to clone some more technology...
-
- With the A1200 or A4000, you now have an incredible arsenal at
- your disposal. 1280x1148 resolution. 256,000 colors from 16.8
- million color palette. Blitter and copper. Full access to all
- colors in all resolutions. Any questions?
-
- Sure, why not own one? There isn't a real reason not to jump
- on the AGA bandwagon. In all honesty, though, AGA isn't really big
- as of this writing. There are but a handful (but growing steadily)
- of programs which make use of this technology. Backward
- compatibility is not as good as it could be: 80% or so of older
- program work fine under AGA, but what are the chances of it being
- the program you want to use that won't work? The worst problem for
- Amiga owners; there is no way to update a non-AGA machine to AGA.
- This may change in time, but currently, upgrading means 'purchasing
- new' and basically throwing away all the enhancements in your
- current Amiga. This is not a great prospect for all of us. We are
- reaping the wealth, though. Since AGA's introduction, prices on
- old Amigas and their respective hardware has dropped. It has never
- been easier to upgrade than now. In a way, I guess, AGA has help
- the entire Amiga and potential Amiga community. All I can say is
- 'it is about time Amiga crawled back on top of technology'.
-
- V. Sound with Paula the Orchestrator
-
- A. When Computers were New
-
- In the late 1970's, sound from computers was pretty much
- limited to beeps. Sure, you could make them different frequencies,
- but that didn't add much to the game. Rudimentary sound began to
- pop up on the Apple and the Atari computers, then, in the early
- 1980's, the Commodore 64 was released. With its three separate
- voices with nine octave range, it became the most powerful computer
- around for sound. Then, came the Amiga. Naturally, as the Amiga's
- four voice, two channel, hi-fi, stereo sound started making
- headlines, the IBM world tried to come up with a sound card to stay
- on the bandwagon. Its early attempts, Ad-Lib and Sound Blaster and
- a multitude of other no-name brands, failed miserably. The only
- machine of the day to top the Amiga's sound capability was the
- Apple IIgs, Apple Computer's entry into this new class of computer
- dominated by Amiga and the Atari ST. With its tons of voices and
- quality sound output, it was a great rival. Fortunately for Amiga,
- the Apple IIgs was quietly discontinued in the middle to late '80s
- and never heard from since. Failure was mostly due to the strive
- to maintain total compatibility with the older Apple II line,
- causing the rest of the system to suffer. The machine had
- potential but not the passion the Amiga public had.
-
- In the mean time, the Atari ST made its name amongst musicians
- who used it heavily for sequencing and MIDI work. It, too, went to
- computer heaven, although it should be noted that the Atari ST is
- still a contender in Europe where it holds just behind the Amiga.
-
- B. Amiga Rocks!
-
- Many Amiga users will tell you that the sound of the Amiga is
- aging and in dire need of upgrade. Although the clone world has
- the Sound Blaster Pro to compete sound-wise, the output is far from
- high quality. That fact alone has continued to keep the Amiga on
- top for music and sound, but it won't last much longer. There are
- lots of new developments in the works, though, that will again hurl
- Amiga ahead of the game. Still, potential buyers need to hear both
- the Amiga and clone play the same music and decide for themselves
- which truly sounds better. Don't worry; you won't have to pay too
- close attention. Sound is carried through standard RCA jacks,
- ready to plug in to your current stereo or dedicated amp.
-
- VI. Input/Output: Multitasking with Gary
-
- A. Mice and Such
-
- First off, what good is a GUI without a mouse? Exactly. That
- is why every Amiga comes with a mouse. You can't have a good
- entertainment system without a joystick, and although one is not
- provided, a joystick port is. Thankfully, Amiga uses standard
- digital 9-pin joysticks (same as the old Atari 2600 and C64 use) so
- they are easy and cheap to find. Chances are, you already have one
- in your closet somewhere. You may use two joysticks by unplugging
- the mouse and plugging in one there. With a special adapter, you
- can use four joysticks for the ultimate family gaming session. Of
- course, switchboxes are available to shift from mouse to joystick.
- As you may have guessed, these necessities are not always provided
- to clone buyers. If you are in the market for an entertainment
- system, keep this fact in mind. The Amiga world has a cruel
- mnemonic for IBM...It means I.mpiles B.uying M.ore.
-
- B. A, E, I/O, and You
-
- The Amiga is not proprietary in its input/output devices.
- This means that printers, modems, MIDI, etc. are compatible with
- most on the market. You may use existing clone printers, modems,
- SCSI/IDE compatible disk drives and removable media, etc. on your
- Amiga without a hitch. The basic difference in input/output on an
- Amiga is that it is handled independently of the processor, thus,
- has the ability to multitask. You may not use analog joysticks (an
- adaptor is available, though), mice, or other type devices made
- specifically for a clone. Most of these things you would not use
- anyway.
-
- C. Video Out
-
- Standard video output on the Amiga is RGB, which is why we
- cannot use a VGA monitor without an adaptor. However, low priced
- RGB monitors are available and the output is quite nice. For
- certain video modes on the newer machines, you will need a
- multisync monitor which bottom end will cost you about $500.
- Should you not have the cash to ship out for a monitor, a TV set
- will work decently. Granted, it will not be as crisp, but it will
- suffice, especially if you want to play games. For A500, A2000,
- and A3000s, you will need to buy an adapter to send the video to
- the TV. For about $20 you can't go wrong. There is a standard
- composite output (monochrome for the above machines) on Amigas
- which uses a standard Video Out RCA jack. This plugs in easily to
- most newer televisions, and all VCRs. This way, you can even tape
- your graphics! A monitor is certainly better if you can get one.
- A monitor also enables the viewing of the PAL television standard
- used in Europe. If you plan on running anything PAL (you will,
- trust me) a TV set will not function properly. Any Amiga with at
- least a meg of Chip RAM can go into PAL mode. Fortunately, all
- Amigas have this with the exception of a few old A500s.
-
- VII. Expansion: The Way of the Future
-
- A. Ah, But Can It...
-
- Chances are...YES! The Amiga has access to just tons of neat
- innovative goodies. If you can find the hardware for the clone,
- there is a good chance that Amiga can use it or has a comparative
- product; scanners, digitizers, framegrabbers, floptical drives,
- CD-ROM, graphic tablets, light pens, video boards, the list goes on
- and on. You can count on Amiga being able to use the latest
- hardware.
-
- You may be interested to know that the newest sensation,
- Virtual Reality, is being pioneered on the Amiga. Every major
- platform of VR contains at least one Amiga; Virtuality, Dactal
- Nightmare, Battletech, and more. When VR becomes affordable at
- home, you can be sure that Amiga will be the one in the lead (with
- clones trying to duplicate it).
-
- B. Is it Live or is it Amiga?
-
- With multimedia being the current computer sensation, Amiga
- has the power to beef up your presentations. Using a DIGITIZER,
- you can grab actual video or sound/music and record it to your
- Amiga. Sure, you can do this with clones, too, but remember the
- HAM graphic mode and the hi-fi output of Amiga sound and you will
- see why the Amiga is better equipped to handle this job. If you
- plan to get extensive into this digital medium, plan on a system
- with a large hard drive and lots of RAM. If you plan on getting a
- clone, you will even need more.
-
- C. Sounds of Silence
-
- If you plan on composing music, look to the Amiga to help.
- Not only is the output and construction better (see above), but the
- software has been refined to a science. With a MIDI instrument and
- the powerful program OctaMed Professional you can even hack your
- Amiga into playing eight voices! Combine digitized instruments
- with synthesized sounds and create music like you would never
- believe. It even prints sheet music for you! With the support of
- dozens of music composition programs, players, sequencers, and MIDI
- you can create just about anything your ears desire. If you aren't
- a musician, relax. Just call your local Amiga BBS and download
- hundreds of public domain music files (we call 'em MODs) just to
- sit back and enjoy. There is something for everyone; rave,
- classical, techno, hard rock, rap, and lots more.
-
- D. Video Construction Set
-
- Some of the video specs of the Amiga got you worried? No
- problem. There are dozens of 24 bit graphic video boards to help
- you achieve your goal. Some are cheap, some aren't, but all will
- help you improve your video out. There are powerful all-in-one
- boxes like the Impact Vision 24 with built-in framegrabber, paint
- program, PIP display capabilities and lots more. Just want some
- broadcast quality images? Pick the DCTV with built-in digitizer
- and NTSC quality paint program. Ever want your own video
- production studio? NewTek's Video Toaster is for you (see below).
- The world of Amiga video is entirely open ended with lots more on
- the way. Whatever your needs are in video, the Amiga will assist
- you in achieving it.
-
- E. How to Burn Toast
-
- A video production studio. Normally an expensive acquisition
- ranging up to $75K for good equipment can be yours for $2000. How?
- With NewTek's Video Toaster. Even if you are a clone owner, you
- have probably heard about this little box. This card has the
- entire power of a $50K studio; character generator, 24-bit paint
- box, digital effects generator, genlock, framegrabber, luminance
- keyer, ChromaFx generator, three dimensional graphics
- render/animator, and more. This box will leave you breathless. In
- fact, NewTek (these boys drive Lotus' to work so they are doing
- something right) will send you a Toaster Demo Tape FREE if you
- give'em a call. They even pick up postage. NewTek went on record
- as to saying that the Amiga was the only computer capable of
- running a Toaster. Hey, they said it, not me...
-
- VIII. Defense, You May Give Your Closing Statements
-
- Just to close things up here...
-
- If this sounds like a blatant ad for the Commodore Amiga by a
- truly Amiga-radical author, you are correct. I have spent the last
- several years of my life promoting, using, and supporting the
- Amiga. Having worked with almost all the popular platforms in the
- computing world, I decided long ago that the Amiga was the best
- computer for almost every application, as well as the cheapest;
- not only to buy but to expand. If what you want is a clone, then
- chances are you will get a clone; my labors over this text will
- make no difference. If you are serious about getting a computer to
- fit your needs and want to get the most for your money, I hope that
- this document has given you some valid points to think about.
-
- IX. About the Author (As if You Cared...)
-
- I live in Summerville, SC with my wife and daughter. I have
- been using many computer types for the past 12 years. When not
- working, I write programs for my Shareware company, Dark Unicorn
- Productions. I am also considering expanding into a video
-